WS → PIXEL · P50 / P95 / P99 (ms)
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WS arrival → gl.finish() · true E2E to framebuffer
WS → GPU SUBMIT · P50 / P95 / P99 (ms)
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decode + cross-thread + render · before GPU pipeline
P50 / P95 / P99
Main Thread (ms):
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Main Max:
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Cross-Thread P50/P99:
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Notify→GPU (ms):
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WS→Screen P50/P99:
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WORKER THREAD
Decode+Pack (μs):
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SAB Write (μs):
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Feed Interval (ms):
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TRANSPORT
Atomics Wake (μs):
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MAIN THREAD
WASM Process (μs):
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GPU Submit (μs):
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SYSTEM
FPS:
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Msgs/sec:
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Frames Rx:
0
Frames Drop:
0
SAB Mode:
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Cross-Origin:
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